2/28/2023 0 Comments Quake 2 custom resolution![]() ![]() Sound effects can be added to your PPM by the files: skinName_i.pcx - contain the icon for the skin texture.Īdditional skin textures can be added by including including another skinName.pcx and skinName_i.pcx file.skinName.pcx - contains the skin texture.weapon.pcx - contains the texture for the weapon model.(Animation list can be found in the reference section) weapon.md2 - contains the player weapon and it's animations.tris.md2 - contains the player mesh and it's animations.wav contains the sound effects.Ĭertain files are needed for a model to work: ![]() Player models are stored in the baseq2/players/*modelName* directory.Ī player model consists of three types of files.md2 contains the mesh and vertex animations. ![]() ![]() If you are using an updated q2 engine the information might not be correct. The information here is written for vanilla quake 2. PPMs are plug-in player models/player plug-in models. Id software has a long history of cultivating end user modifiable content, but Quake 2 was the turning point, and of course the genesis for Polycount itself in its initial iteration as the Q2PMP. Released in 1997, Quake 2 (or Quake II) by Id Software was the first multiplayer game to natively support plug-in player models. ![]()
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